userBill Bcancel
branchrust_reboot/main/Attack Helicoptercancel

316 Commits over 243 Days - 0.05cph!

7 Months Ago
Fixed brief mouse wheel input often being missed
7 Months Ago
Increase mouse wheel zoom speed
7 Months Ago
Changed attack heli from Attack3 bind, to mouse wheel control instead
7 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Additional null checks for heli seat owner
8 Months Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
8 Months Ago
Improved attack heli gibs, updated the model, no more jitter
8 Months Ago
Fixed gunner's head moving with the gun when they're in turret view
8 Months Ago
Don't load a monument by default in MonumentIsland_Oilrigs
8 Months Ago
Collider edit
8 Months Ago
Improved Attack Heli detailed colliders
8 Months Ago
Improved attack heli world colliders
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Added a functional hit marker to the attack heli UI dialog
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Added a game tip for pilot controls
8 Months Ago
Fixed attack3 not being tokenised
8 Months Ago
GameTips now show for longer if there is a lot of text to read
8 Months Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
8 Months Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
8 Months Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
8 Months Ago
Minor wording change to the attack heli storage loot UI
8 Months Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
8 Months Ago
New rocket/flare storage UI design and setup
8 Months Ago
Disable active loot panels in loot panel scene
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Added sound for failed gun fire attempts
8 Months Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
8 Months Ago
Fixed rocket ammo including flares in ammo count
8 Months Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
8 Months Ago
Set up and added a placeholder sound for attack heli firing flares
8 Months Ago
Made attack heli headlight much brighter and longer range
8 Months Ago
Added missing 'using'
8 Months Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
8 Months Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
8 Months Ago
Protect turret interaction when there's a driver
8 Months Ago
Merge Main -> Attack Helicopter
9 Months Ago
Rocket ammo fixes, and gunner UI update
9 Months Ago
Eight second reload time after firing six rockets in attack heli
9 Months Ago
Adjusted heli driver and gunner eye positions + view angles
9 Months Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
9 Months Ago
9 Months Ago
Reduced attack heli speed and agility
9 Months Ago
Merge Main -> Attack Helicopter
9 Months Ago
Increased the Cathode effect general sharpness as far as possible
9 Months Ago
Better turret interaction
9 Months Ago
New fixcars loadout modes (Paddy request)